Tag: 3D

Colloque Cybercorporéités: Subjectivités Nomades en Contexte Numérique

IMAGE: Generativity 2016, Installation: Nanda D’Agostino Corps collectif: Isabelle Choinière. Crédit Photo: Brian Foulkes

 

Thursday 27 September 2018, 09:30 –  Saturday 29 September 2018, 17:00

DR-200, Pavillon Athanase-David, UQAM, 1430 rue Saint-Denis, Montréal

Organization:

 

On Friday September 28, 2018 as part of the Colloque Cybercorporéités: Subjectivités Nomades en Contexte Numérique, Elastic Spaces’ Leila Sujir and Paul Landon will be presenting their research Elastic spaces: archaeologies and practices of image, space and body The talk will take place from 10:30am to 11:00 am as part of the “De la relation au corps interface vers une expérience de cybercorporéité” séance.

Présentation du colloque

Ce colloque bilingue présente des réflexions sur la reconfiguration des identités et la transformation des expériences subjectives à l’ère du numérique. Abondamment documentée et commentée depuis le milieu des années quatre-vingt-dix, la série d’innovations techniques qui a fait que nous vivons maintenant à l’ère du numérique a eu pour conséquence un important changement de paradigme quant aux régimes de corporéité de nos sociétés. La corporéité étant un mode d’être, c’est un état de corps qui ne peut plus être référé à sa seule réalité biologique. À l’ère du numérique, elle devient une réalité en transformation, mobile, instable, faite de réseaux d’intensités et de forces, contraignant le corps à se reconfigurer, à se réorganiser et à devenir autre dans son contact avec la technologie.

Le programme du colloque se déroule autour de quatre axes transdisciplinaires en interrelation. Le corps figure  désigne la représentation et mise en scène du corps et de sa relation aux technologies numériques dans les fictions littéraires, les arts médiatiques et arts vivants. Le corps interface interroge la relation du corps avec les dispositifs interactifs ainsi qu’avec les environnements immersifs, et pose la question du rôle que le corps en mutation joue en tant qu’interface lorsqu’il est en contact sensori-perceptuel avec la technologie. Le corps savoir désigne la valeur épistémologique et critique des matérialités numériques et prend sa source dans l’idée que les outils du Web participatif et sémantique transforment les pratiques de la recherche. Le corps sensible et somatique interroge des enjeux émergents, tant au niveau pratique que théorique, dans le contexte des nouvelles scènes performatives contemporaines intégrant la technologie. D’ordre multisensoriel et multimodal, ces pratiques exigent des chercheurs une réévaluation de cette relation du corps sensible/somatique à la technologie.

For more information on the Colloquium check out the link below:

http://oic.uqam.ca/en/evenements/colloque-cybercorporeites-subjectivites-nomades-en-contexte-numerique

Festival International du Film Canada Chine: Entertainment Technology Summit and Exhibition

As part of the 3rd Edition of Festival International du film Canada Chine this  September 21- 27th  2018, we are happy to announce that Elastic Space´s Leila Sujir and Santiago Tavera will be giving a talk on September 27th as part of the Entertainment Technology Summit and Exhibition.

Where: Salon Crystal, Salles de bal Le Windsor, 1170, rue Peel, Bureau 110, Montreal, Quebec, H3B 4P2

When: September 27th, 2018 at 1:00pm

 

For more information check out the link below:

http://cciff.ca/2018/festival/et/

Reblog: Forest Breath: A Portrait in Progress

By Regan Shrumm, AGGV Assistant Curator

Many of the artworks in Supernatural: Art, Technology and the Forest are located on Vancouver Island, including Ian Wallace’s Clayoquot Protest, Mike McLean’s Jorden River series, and Leila Sujir’s Forest Breath. But seeing the forest through the medium of photography is a different experience from actually entering the forest. Or virtually seeing the forest through a stereoscopic video for that matter.

Part of the OFFSITE|INSIGHT program, Forest Breath: A Portrait in Progress offered a time for artists, environmentalists, and the Port Renfrew community to encounter a hard-to-reach old-growth forest known as the south Walbran.

Participants walk the Castle Grove Trail in south Walbran | Image courtesy of Deryl Ward

 

Forest Breath: A Portrait in Progress invited Supernatural artists Mike McLean, Kelly Richardson, Carol Sawyer, and Leila Sujir to further the conversation surrounding the exhibition on topics of contested territories, activism, and ecology on August 11. The group traveled to the southern Walbran Valley, the traditional territory of the Pacheedaht Nation. While part of the Walbran Valley was protected in the early 1990s in what is now known as the Carmanah Walbran Provincial Park, the south Walbran remains unprotected from logging. Facilitated by Supernatural curator Haema Sivanesan, the conversation also included Pacheedaht elder Bill Jones; Peter Cressey, Jessie Demers, and Erika Heyrman from the Friends of Carmanah Walbran; and Torrance Coste and Emily Hoffpauir from the Wilderness Committee.

Torrance Coste of the Wilderness Committee explaining the trails in the south Walbran | Image courtesy of Haema Sivanesan

 

The stories and words of Bill Jones became especially pervasive throughout the conversation. Bill explained how “life is eternal” using the forest as a symbol of how humans should be living with seven generations in the future in mind. He cited examples of how nurse logs, or fallen trees providing resources for seedlings, support the newer generations even after their demise. His insightful and thoughtful stories about the territory allowed for the other participants to speak personally on what the Walbran meant to them.

Conversation taking place in the south Walbran | Image courtesy of Jorge Zavagno

 

The public then joined the group for a screening of Forest Breath held at the Port Renfrew Elementary School on August 12. Leila’s Forest Breath is a 3D stereoscopic video installation filmed with an IMAX rig with two Sony F65 8k cameras in the south Walbran. Thanks to a special installation with Leila’s technical director Jorge Zavagno, audiences were able to “walk through” the forest as the 3D effect became a layered extension to the gym’s space.

Visitors watch Leila Sujir’s Forest Breath: A Portrait in Progress | Image courtesy of Jorge Zavagno

 

The greater Port Renfrew community was asked to contribute their insights and perspectives by talking directly with Leila. These comments will then be used by Leila to help her finalize installation for a future Art Gallery of Greater Victoria exhibition.

You can continue to explore the forest through visiting Supernatural: Art, Technology and the Forest on until September 30 in the Founders, Drury, Centennial, Ker and Lab Galleries.

Feature top image:  Leila Sujir | Forest Breath (work in progress) | 2018 | Image courtesy of Chris Kroitor

 

For more information check out the following link:

http://emagazine.aggv.ca/forest-breath-a-portrait-in-progress/

Reblog: Into The Woods

CanadianArt: Into the Woods

Kelly Richardson, The Erudition (2010). Installation view at NGCA UK. 3 screens, 48 feet x 9 feet; HD video with sounds, 20 minute loop. Courtesy of the artist and Birch Contemporary. Photo: Colin Davison. 

“Supernatural: Art, Technology and the Forest” at the Art Gallery of Greater Victoria seems less intended to provide directives than to register tensions. Curator Haema Sivanesan indicates gestures of connection without becoming explicitly political, while upholding a sense of reverence that accommodates moments of both open-endedness and opacity.

A powerful introduction to the show, Kelly Richardson’s three-screen video installation The Erudition (2010) presents a nocturnal hoodoo landscape haunted by twitching holographic trees. This film-negative aesthetic, recalling the spectral landscapes of Peter Doig, evokes both intimacy and unease: a state of being not-at-home at home.

Contrasting with The Erudition’s atmospheric ambiguity are geographically specific works in which forest composes both site and archive.

Ian Wallace’s Clayoquot Protest series (1993–95) presents large photographs of the historic protest, featuring acrylic-print insets of woodgrain cross-sections.

A nearby monitor screens Bones of the Forest (1995) by Heather Frise and Velcrow Ripper; this documentary features First Nations Elders, alternative loggers and corporate apologists, spliced together in a nod to punk’s DIY ethos.

Leila Sujir, Forest Breath, 2018. Stereographic 3D video Projection; 5 minute loop. Cinematographer: Christian Kroitor.

Leila Sujir’s Forest Breath (2016–ongoing), a differing vision of collective texture, is a stereoscopic video installation proffering live feed as porous tableau: tactile gaps in the matrix of limb, vine, twig and mulch mingle to the drone of overlapping sine waves. (Sujir’s live feeds have often featured Vancouver Island’s Walbran Valley, which is slated for clear-cutting.)

This contrast—between document as frame and forest as continuum—continues in the video How to climb a tree (2017) by photographer and video artist Sandra Semchuck and performance artist Ayumi Goto. Offering abstract homage to Squamish carver Robert Yelton, Goto moves through forested space in a dance aligned with Semchuk’s continuo of overtone singing.

Semchuck’s practice is also represented by a series of landscape photographs overlaid with text. The relentless density of Semchuk’s settings—all middle ground—and the ambiguity of the speaker or listener in the texts allow for an intersubjective approach that moves beyond genre.

Further gambits of perspective and identity take place in artist-anthropologist Trudi Lynn Smith’s work, Drift Camera (2015–ongoing). Halfway between a camera obscura and a wearable tent, this structure is suspended to form a cave-like recess from which a single viewer gazes out at driftwood that Smith dubs, “a fugitive forest.”

Trudi Lynn Smith, Breath Camera — prototype 1, 2015–ongoing. Documentation of the camera being used in field-based research into contested territories/burned landscapes, 2016. Darkcloth (velvet and cotton), hand-built camera (suede, bellows, optical lenses, screen material); dimensions variable. Courtesy of the artist.

Transformation via camera is at hand in two other photo series: Dan Siney’s Stump 1, 2, 3(2008) and Rodney Graham’s Study (5 Polaroids from Series: 75 Polaroids) (1976). Siney’s anthropomorphized stumps are the result of loggers cutting eye-like notches into trees for springboards before cutting. Blurrily monumental, they are accidental votives in a state of fertile decay. Graham’s pictures, likewise, make strange a kind of lark: a walk through the forest at night with a Polaroid camera. Tantalizingly hermetic, his images stage a provocative vanishing act.

Carol Sawyer’s Woodwork (2011) consists of seven short videos made from archival footage of the logging industry. The truncated videos develop a metanarrative: fragments of an epic depicting epic fragments.

Mike Andrew McLean’s series JR (2015–ongoing) documents the ongoing narrative of “ghost town” Jordan River, northwest of Victoria. In 2014, residents were told that the combination of a nearby dam and seismic activity meant the threat of sudden flood in the event of an earthquake, an apocalyptic prophecy that loomed large for the artist as he traversed these remnants of the town with his large-format camera. Notable is his use of scarce Kodak Aerochrome film, developed for military and surveying aerial photography, which tints organic material in hues of pink and crimson, summoning counterpoints as richly varied as Frederick Edwin Church, Walt Disney, Richard Mosse and Edward Burtynsky.

Kelly Richardson, The Erudition (2010). Installation view at NGCA UK. 3 screens, 48 feet x 9 feet; HD video with sounds, 20 minute loop. Courtesy of the artist and Birch Contemporary. Photo: Colin Davison. 

A defining non-feature of “Supernatural” is its absence-as-presence of Indigenous voices. With its focus on photo-based media, the story of the forest presented here is one of Cartesian colonial methodologies: capture, extraction, taxonomy and commodity. This point is underscored by the accompanying exhibitions in the gallery: “Form as Meaning,” a survey of Indigenous printmakers, and “Picturing the Giants,” a show of Emily Carr’s work in dialogue with pieces by contemporary First Nations artists like Sonny Assu and Lindsay Delaronde, among others.

Between these exhibition offerings, indigeneity is performed in varied guises, transposing itself and reorienting its audience, with the forest—home (for some) to formlessness, and at the very least, home to phenomena that elide photographic capture—as informal host.

John Luna is a poet, critic and visual artist whose practice includes painting and installation, and a teacher working in the areas of art and art history. He is based on Vancouver Island.

 

https://canadianart.ca/reviews/supernatural-art-technology-and-the-forest-aggv/

Reblog: Artists Explore the Forests and What Lies Ahead

Photo Credit: Jorge Zavagno

Artists Explore the Forests and What Lies Ahead

by Mike Devlin/ Times Colonist

May 17, 2018 06:00 AM

http://www.timescolonist.com/entertainment/visual-arts/artists-explore-the-forests-and-what-lies-ahead-1.23305227

EXHIBITION

What: Supernatural: Art, Technology and the Forest
Where: Art Gallery of Greater Victoria, 1040 Moss St.
When: Saturday through Sept. 3
Admission: $13 (adults), $11 (seniors and students), $2.50 (ages 6 to 17); children five and under are free
Information: 250-384-4171 or aggv.ca
Note: Admission on May 19 is free from 10 a.m. until 5 p.m.

The junction where technology meets the environment has become an uneasy meeting point in the modern era. A bygone phrase about ecological conservation — “Take nothing but pictures, leave nothing but footprints, kill nothing but time” — would suggest humankind’s need to dig deeper into the biosphere runs contrary to the ecosystem ethos. On the other hand, how do we learn about the environment without studying it?

That’s what a new exhibit at the Art Gallery of Greater Victoria is attempting to answer. Supernatural: Art, Technology and the Forest, which opens Saturday and runs through Sept. 3, is a multi-media presentation that uses videos, photos, and computer-generated images to examine the forests of B.C.

The goal is to better understand the forest and how human interaction with it will adjust, according to exhibit curator Haema Sivanesan.

“People have always lived with and alongside the forest,” Sivanesan said. “If we look at Indigenous histories and go back further than our modern idea of what the forest is, we’ve always had a relationship to forests and forest landscapes. Maybe this [exhibit] is trying to think through some of those bigger questions.”

There is an underlying sense of inspiration about the exhibit, one that can be encapsulated by 19th- century philosopher Henry David Theroux: “It’s not what you look at that matters, it’s what you see.”

Sivanesan loves what Supernatural: Art, Technology and the Forest offers in that regard. “It’s looking at how artists are using new technologies, and a lot of that is camera-based technology, whether it’s as simple as digital photography or 3D video. All of it has to do with a camera, in some way, and how they are using that to look at the forest in a new way.”

Eight Canadian artists (Mike Andrew McLean, Kelly Richardson, Carol Sawyer, Trudi Lynn Smith, Sandra Semchuk, Dan Siney, Leila Sujir and Ian Wallace) and one collaborative team (Ayumi Goto and Sandra Semchuk) are participating. Their art ranges in tone and medium, from Richardson’s computer-generated imagery with sound that takes up a whole room of the gallery to Sujir’s blackbox-style Imax 3D captures of the Walbran forest.

“It’s very compelling because it’s working between the two genres,” Sivanesan said of Montreal-based Sujir’s work. “We’ve all looked at photos from very famous photographers like Ansel Adams, who’ve taken pictures of national parks and forests we are very familiar with. Because of this new technology, it’s allowing artists to do different things and understand the forest in new ways.”

The contributions of Victoria artist Trudi Lynn Smith are of particular note. Her “Breath Camera,” a hand-built prototype housed in suede, presents what the viewer sees in tandem with what they feel while immersed in a camera-form cloak. Smith serves as a guide, shepherding the participant through a journey using only lenses from an old optician’s kit — to play with reality through what she calls “noticing.”

“It is meant to show how simple it was to build a camera and how difficult it is to take a photograph,” Sivanesan said of Smith’s installation. “It has more to do with making us think about how we look at the world. Everybody has a cellphone these days and it’s so easy to just snap a picture. This is talking about the complexities of that.”

mdevlin@timescolonist.com

© Copyright Times Colonist

 

 

 

Forest Breath – 2018

Photo:  Leila Sujir’s still from Forest Breath!, 3D stereographic video installation, 2018.

Supernatural: Art, Technology and the Forest

Art Gallery of Greater Victoria exhibition

May 19, 2018 – September 3, 2018

Forest Breath (10 minutes, Stereoscopic 3D video installation, 2018) 

Forest Breath is a vertical slice of 8k stereoscopic 3D video of the forest. Shot in June 2016, the video records particular moments in the forests around Port Renfrew, primarily in the south Walbran, near Emerald Pool, as well as in the Red Creek Fir area in the traditional territories of the Pacheedaht people.

The resolution of the video allows viewers to stand in a forest of moving pixels. The video space has volume, a blur of colors, as it moves from one space of the forest to another. The space of the video, like the space of the forest, becomes a site of contemplation and research.

The Art Gallery of Greater Victoria in the city of Victoria contains spaces of forests. With the support of the gallery, I have placed the forest here, in the wall of one of the galleries. It is an archive of the time and space in June 2016 when I did a preliminary shoot for the project, Forest Breath.

Closeby to Victoria, along the coast, is Port Renfrew, surrounded by old growth forests; the town, I am being told and have observed, is reinventing itself, no longer depending on what was formerly a resource based economy.

These forests drew me as a space of research and a space of healing.

These west coast forests are also where my mother took me as a young twenty four year old, after a serious operation for cancer. I didn’t die, to my surprise. The forest was where I found wonder and learned how to be alive again.

My aunt Manorama Savur’s last major research project* which she talked extensively to me about was on the destruction of the bamboo forests of India and the resulting desertification as a result of the deforestation, two words which were and still are mysterious to me.

When I started the Forest Breath project, in June 2016, a  year  had almost passed since my mother had passed away, on my birthday, June 19; as a way of anticipating that strange collision, the  anniversary of her death and my birthday, I started this project in the forest.

*Manorama Savur, And the Bamboo Forests in the Indian Forests: What did the Pulp and Paper Industry do? Manohar Publishers, 2003.

Artist: Leila Sujir

Technical Director: Jorge Zavagno

Cinematographer: Chris Kroitor

Camera Assistant: Andréann Cossette-Viau

Production Assistant: Jackson Sujir

Assistant Editor: Daniela Ortiz Sanchez Renero

Sound Recording: Leila Sujir & Jorge Zavagno

Sound Editor: Philippe Battikha

Stereo Linear Balance by Santiago Tavera at BIAN Montréal

Santiago Tavera – Stereo Linear Balance – BIAN Montréal

May 1- June 4
Maison de la culture Marie-Uguay
6052, boul. Monk, Montreal, Quebec H4E 3H6

Stereo Linear Balance is an immersive video installation that presents a stereoscopic illusion, a process through which an image is reproduced in relief. Video and digital elements are projected on plexiglas screens. The clever way it is presented creates different perceptions of an image, forming an illusion, a mirage captured by the brain. The creation awakens the imagination and stimulates the visitor’s senses. This exhibition will be part of the International Digital Arts Biennal 2016 of Montreal.

 Click here for more information!

New project funding, from SSHRC, awarded to Elastic 3D Spaces

“Exploring Elastic 3D Space: Bodies and Belonging” gives three years of project funding for our art project initiatives. April 4, 2016.

Exploring Elastic 3D Spaces: Bodies and Belonging will develop a linked cycle of site-specific artworks that explore urgent global questions of migration, displacement, belonging and empathy, using the immersive potential of stereoscopic 3D (S3D) space. Merging old and new technologies in a custom-built, innovative way, and taking up stories embedded in public policies and places, the art works will use projections onto public structures and within gallery spaces to explore mythologies of belonging. Most broadly, the artworks consider how subjectivity, body and cognition are affected by engagement with 3D stereoscopic technologies. (Stereoscopy refers to a method of viewing or displaying stereographic images that creates or enhances the illusion of depth and volume. Despite its 150-year history and recent commercial revival, stereoscopy’s potential for creating fictional 3D worlds is just now being fully explored by artists, with those in the worldwide vanguard being the partners and collaborators, here).

This SSHRC Partnership Development Project emerges from the on-going collaborations of 12 researchers in stereoscopic 3D virtual spaces, working across an international network. Over three years, researchers from Concordia University, the University of Québec à Montréal, Bath Spa University (UK), Emily Carr University of Art + Design (Canada), University of Sydney and University of Tasmania (Australia) will team up with Janro Holdings (Montreal home of the S3D drawing tool Sandde) and the Art Gallery of Greater Victoria. Together, this team of artist-researchers, working with researchers in the fields of Design Interaction, Computer Science and Performance Studies, will develop art projects based in archival fact, artistic fiction and personal stories of migration, investigating across partner sites the potential of 3D stereoscopic space in research-creation. Partners will create artistic works spanning expanded media arts, expanded cinema and interaction, performance design, projection mapping and digital drawing. For instance, principal investigator Leila Sujir will create the Partnership’s lynchpin S3D artwork with partner institution, Bath Spa University’s School of Art (UK). Sujir’s Elastic City Spacey will be an immersive stereoscopic 3D projection for the exterior architectural space of the streets of Bath, inviting visitors to share space with the ghosts of history, to walk into the story. Similarly, with the Art Gallery of Greater Victoria, Sujir will create an interior projection where the viewer can immerse herself, move and interact, feeling through fully embodied engagement, the stories of past characters and the fantasies of future possibilities – with respect to localized, historical questions of place and belonging. The proposed 3-year research project builds on Sujir’s established research-creation practice, which in the last decade has evoked bodily-felt experience of displacement through stereoscopic 3D (S3D) spaces. These are dreamlike and ephemeral, yet capable of offering a sensation of volume, physicality, and presence to the viewer: they move as the viewer moves, giving a sense of space as ‘elastic.’ As conceived here, S3D elastic spaces are sites for viewers to explore other worlds: the virtual space becomes place – paradoxically, where one can experience displacement and empathy – in an innovative, evocative transformation not achieved in conventional virtual space paradigms. The partnership team’s innovative approach takes the investigation of virtual reality out of the more familiar electronic CAVE and into the public street and built environment, and further, proposes that the visitors not be seated/stationary but mobile – approaches that are currently of great industry interest.

The partners and collaborators are guided by a shared an over-arching research focus: we explore how, in the future, when techniques such as 3D stereoscopy mean that everyone can see in a computer-enhanced way, our new sensory capabilities may affect people’s engagement with the places and people around them, our senses of belonging, connection and agency, our creative expression through art-making. Together, the partners aim to create 10 new projects (performative and publication) to be displayed and disseminated in 10 venues worldwide, reaching a wide gamut of audiences; develop ground-breaking new technologies for stereoscopic 3D creation; engage and train 8 student research assistants; and confer and brainstorm at a second-year Summit – developing professional relationships and creative technologies that will be the basis of further collaborations and partnerships.

 

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